After clicking Finish to start the clone process, a new project is generated in your workspace using Mercurial.
Commit a Change to the Project
To correctly identify you as an author, MercurialEclipse must be configured using Window/Preferences > Team > MercurialEclipse. Set Mercurial Username field to the codeBeamer user like this:
Figure: Set MercurialEclipse Preferences
Edit the source code to fix the issue. Changed but uncommited files are marked by a small icon (white star). When your change is ready, commit it to your local clone. This doesn't require any connection with codeBeamer server. Select Team >Commit item from context menu on the changed item (or the parent of more changes):
Figure: Commit Changes to Project (local)
We recommend that you associate your commit with an issue ID. Do this by adding hash-issue_number to the first line of the commit message, for example: #1234, #5678 (more than one issue can be associated with a commit). If a commit is made without a valid issue ID, CodeBeamer project settings determine whether it is allowed.
Several commits can be made for the next step, pushing to codeBeamer.
Push Changes to codeBeamer
When you're ready to share your work with the team, your local source code changes should be pushed to the codeBeamer server. The push URL might differ from the clone (or pull) URL. Select Team >Push item from context menu on project root, give URL and authentication data (ssh is used as push URL in our example):
Figure: Push Changes to codeBeamer Managed Mercurial Repository
Figure: Selecting Changesets to Push
You will get a short explanation message about the result of the operation. Always read it carefully, because it might contain information about failure as well (e.g. a hook is rejected push because of unallowed author). After a successful push your changes are shared over codeBeamer and you can check the association between the commits and their related issues:
Figure: Association of Issue with Change in codeBeamer GUI
Now this work procedure can be started again from changing items in the project with Eclipse IDE.
Setup SSH on the Windows Platform
Additional setup is necessary on the Windows platform to use the MercurialEclipse plugin via SSH: read more about it in Mercurial Client on Windows.